The interconnection of these bones form the skeleton of a model. A bone is simply two vertices connected together, forming a head, and a tail. The skeleton, or rig, of a model, consist of structures called bones. Thats where the skeleton of the model comes in. ![]() How do these dots know how to move? For example, these dots do not know what an "arm" is, or a "leg". Now, these 3d points are simply dots connected together in an empty space. Thus, to simplify, 3d characters consist of thousands of small vertices that connect together. Every 3d character, object, or map, is formed of thousands of these triangles, which are composed, as you may know, of 3 points, known as vertices. A mesh is nothing more than structure of triangles, sculpted in a way to form an object. ![]() In essence, 3d models consist of two things- a mesh, and a rig, otherwise known as an armature. ![]() You seem quite earnest and I figure you deserve a reply, unlike the other worthless snot-nosed idiots that permeate this place.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |